mtgpq planeswalker rankings

mtgpq planeswalker rankings

Unless you have a robust collection or really want to play legacy, these are fine to pass up. Medium, Independent, Medium Abilities, Flexible. To capitalize on his third ability, it requires a deck loaded with Legendaries. It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. - Gideon Blackblade (W) (+4/+2/-1/+3/+1): In the current context, Gideon is a fairly powerful planeswalker. Getting Started: Look for cards that enhance your creatures. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. I like Jace, Mirror Mage for a lot of the same reasons. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Uses an old mechanic, but still very useful. Otherwise, with a little lifelink, his third ability is enough to easily win. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. I don't know, what am I hoping she actually does? - Nissa, Steward of Elements (U / G) (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. It doesn't matter the color, and colorless is gravy. Getting Started: Find cards that Energize the board. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Joseph started playing in Theros Block but decided that the best way to play the game was to learn every single card and hope that would somehow make him good at Magic. Slower, Card Reliant, Medium Abilities, Creature Driven. Fast, Independent, Strong Abilities, More Creature Driven. (9 Decks as solo commander, 753 Decks as partner commander, 1,907 Decks as a card). Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. Getting Started: Grab a few control cards. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). Nicol Bolas, the Ravager (U / B / R) (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. - Koth of the Hammer (R) (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. This is the dual color Planeswalker tier list. Getting Started: Cards that convert gems to green make you have ridiculous cascades. Deck & Planeswalker strategies & talking points. After that, you're home free. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Relies on an old mechanic. More than that, I've also been consuming Magic content at my usual rate. - Teferi, Hero of Dominaria (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Create your own MTGPQ Planeswalkers (4.4) ranking to contribute to these Community Rankings. Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. - Dovin Baan (W / U) (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). Getting Started: cheap creature cards mixed with control will thoroughly annoy your opponents. Getting Started: Big creatures. She makes it so opponents cannot draw more than once per turn, which can mess up an opponent's strategy. I'm open to reclassification for a well presented case. Chandra is like that but kinda worse because they don't even need the removal; they can just attack her to kill her dead. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Over, Under, or Just Right? Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Also, cards that heal you. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. Fast, Card Reliant, Strong Abilities, Creatureless. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. You know what my first thought was on seeing this Teferi was? She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . Fast, Card Reliant, Fairly Strong Abilities, Flexible. Profit. - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Slow, Card Reliant, Strong Abilities, Flexible. Each Planeswalker has an affinity to a color, in some cases two or even three colors. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. After that, with only minimal effort, he'll easily win. Relies on an old mechanic. Enough about design principles. - Garruk, Wildspeaker (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. Drag the images into the order you would like. Medium, Card Reliant, Medium Abilities, Creature Driven. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. Typically, a longer game implies more control is being utilized. - Angrath, the Flame Chained (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. She's like a one-shot Fiery Emancipation, and that's terrifying. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. You know you make a good argument when you've persuaded yourself. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. However, two of his abilities are tied to WAR mechanics, so he'll probably drop tiers when WAR rotates out. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--start by including multicolored creatures (especially tricolored creatures), then throw in a few cards that convert gems or otherwise gain mana to bring him online. Getting Started: Basic control cards and direct damage spells. Fast, Independent, Fairly Strong Abilities, Creature Driven. Fast, Slightly Card Reliant, Strong Abilities, Flexible. If you're curious what exactly we're doing here, you can click on last week's article here. While the combo can be powerful, it seems underwhelming right now. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Getting Started: In the theme of Gruul, you'll want large green creatures. These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. Relies on old mechanics. Sua centelha ainda [] Medium, Slightly Card Reliant, Strong Abilities, Flexible. - Elspeth, Sun's Champion (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. Medium, Card Reliant, Strong Abilities, Creatureless. Getting Started: Put creatures in your deck. Fast, Independent, Strong Abilities, Flexible. - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. - Sorin, Grim Nemesis (W / B) (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. Medium, Card Reliant, Medium Abilities, Creature Driven. It's not amazing, but it's fine, I guess? Getting Started: Look for cards that force your opponent to discard. I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. Medium, Independent, Medium Abilities, Creature Driven. With his third ability, you wont have to worry much about their cost. Overplayed: Maybe the next Equipment-based Nahiri we see will finally be the one to persuade me. Even just doing the -2 once before she dies isn't a terrible use of the card. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. He's solidly a "Vanity Tier" choice, whose main purpose seemingly is to annoy your matchups as an AI deck, since many win conditions would be thwarted by his abilities. Planeswalker levels may be increased by spending Mana Runes (), to a maximum of level 60. Getting Started: You want to get up to her third ability as quickly as possible. - Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. - Nissa, Steward of Elements (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Slow, Card Reliant, Weak Abilities, Flexible. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. - Nissa, Vital Force (G) (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. Outside of Legacy, cards that convert mana along with control cards. Medium, Independent, Fairly Strong Abilities, Flexible. In this time without flip werewolves, she leaves a lot to be desired. Getting Started: Find lots of dragons. Rank it Now! Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Fast, Independent, Strong Abilities, Creature Driven. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Getting Started: Look for solid green creatures. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Lots of lifelink. Over, Under, or Just Right? All mono-color Planeswalkers' mana bonuses add up to nine. 4. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. In a match that goes longer, the tiers would adjust somewhat. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Tier 4 planeswalkers have significant drawbacks. Getting Started: Look for cards that force your opponent to discard. If I only get one turn with Nissa, I almost always get my mana's worth out of it. This is the updated Mono Color Planeswalker Tier List for mtgpq. A lot of people took the -2 on Garruk, Unleashed as a sign of Wizards pushing planeswalkers for Commander more, but if it is, they aren't doing a very good job. Slow, Card Reliant, Medium Abilities, Creature Driven. 15. Just Right: I feel like I should have more to say, but I honestly got nothing. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Most recent update: 6/4/2019, added Tamiyo. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Create a ranking for MTGPQ: Dual Color Planeswalker. She only has one loyalty ability, however, and it only allows you to look at the top 4 cards you have and play one as long as it isn't a creature or land card. If I was gonna pick one here that wasn't completely terrible, it would be Chandra, Flame's Catalyst. Drag the images into the order you would like. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Using a tier list allows you to group similar ranked items together and it's quick and easy to create a tier list. It's an Equipment 'walker! She does one thing, and it's a really great thing, so I'm absolutely on board. Getting Started: Thopter token generating cards and vehicles. Ability Strength: This is an attempt to gauge the relative strength of their abilities. You could play almost anything over Basri that said "counter" on it, and it'd probably be better. - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. Medium, Independent, Strong Abilities, Flexible. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. - Ob Nixilis, Reignited (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. There are a few that have changed recently or that haven't come out yet, so my rankings might change upon my d. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. Sarkhan Unbroken (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Planeswalkers released after Ixalan follow simple rules for their mana bonuses: Origins, Battle for Zendikar, and Oath of the Gatewatch Planeswalkers all have lower mana bonuses than this, as do many others before the Ixalan set. Better +1 for discard decks. O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. Nicol-Bolas, God-Pharaoh (U / B / R) (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. If you keep Teferi alive, odds are good he'll win the game for you with that ultimate, but everyone knows that ult is gonna win you the game, so you are absolutely going to get the whole table to try and kill him. Edit the label text in each row. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below. Most recent update: 9/3/2019, added Wrenn and Six. Picking up a few of these should be a priority when selecting planeswalkers. https://wiki.mtgpq.info/w/index.php?title=Portal:Planeswalkers&oldid=21896. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Getting Started: Get zombies. Getting Started: Lifelink. Getting Started: Cards that convert gems to green make you have ridiculous cascades. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. Slow, Card Reliant, Medium Abilities, Flexible. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Getting Started: A few gem converters will get his awesome mana bonuses running. Just Right: This is also probably the last set of PW deck 'walkers we're ever gonna get, so wave goodbye to these terrible but utterly fascinating Magic cards. Fast, Independent, Strong Abilities, Creature Driven. They have great mana bonuses and embody the mechanics of their element. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). "Oh right, this thing!". Getting Started: Lands. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. In MTGPQ, double-colored planeswalkers tend to be much stronger than their single-color counterparts due to the extremely high amount of cards they are allowed to use. Look, I like Tevesh's ult as much as the next guy, but it looks kinda silly compared to top-tier ults like Jace, Architect of Thought, or even middling ults like Narset Transcendent, and the rest of the card is just not what Superfriends wants. Very down on this one. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. Getting Started: Dinosaurs, especially with the Enrage mechanic. Fast, Independent, Fairly Strong Abilities, Creature Driven. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. - Arlinn Kord (R / G) (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. I need this. Five mana Shock isn't exactly great, either. Tamiyo, Field Researcher (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. That's not even touching on the ludicrous Landfall ability, and I'm not even talking about in Landfall decks. Relies on an old mechanic. Fast, Independent, Strong Abilities, Creature Driven. It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. Never seen this thing there either. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Getting Started: You want cards that help you draw more cards. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Getting Started: He'll need some strong white creatures. Medium, Card Reliant, Medium Abilities, Flexible. - Tezzeret, the Seeker (B) (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. His reliance on getting good cards, though, is what keeps him from Tier 1. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. The downside to this, though, is that green does creatures best. Slow, Card Reliant, Weak Abilities, Flexible. Over, Under, or Just Right? Is it easy to pull off? Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). This is the updated Mono Color Planeswalker Tier List for mtgpq. Medium, Card Reliant, Strong Abilities, Creature Driven. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Relies on an old mechanic. Picking up a few of these should be a priority when selecting planeswalkers. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Independent, Strong Abilities, Flexible. Getting Started: Zombies. All two-color Planeswalkers' mana bonuses add up to eight. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Over, Under, or Just Right? Cookie Notice Getting Started: Artifacts, artifacts, and more artifacts. It all connects! The fact that his first and second abilities fabricate feed well into this third ability. If you have the cards, these planeswalkers can bring the firepower. Getting Started: Control cards and supports. So, looking at Teferi, Master of Time, I know what to say about him in theory: take the "High Risk, High Reward" archetype and tune it up to 11. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. They allow you to play powerful decks without straining your color mastery. 13 are broken/overpowered and 22 are good/weak/bad? Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Upon looking into Planeswalker design as a whole, we wanted to try to make every Planeswalker a unique build around their character. - Saheeli Rai (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. Over, Under, or Just Right? These are all bad. Colorless cards. - Garruk, Wildspeaker (G) (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. Getting Started: Look for Ally creatures from the Zendikar block. - Jace, Unraveler of Secrets (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. His whole kit is streamlined around Artifacts (a little bit vanguard supports with his first ability, but artifacts in general), and with the right setup, can pull out a lot of cards for free. All Planeswalkers had abilities straight out of the gate, at level 1. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Getting Started: She'll need control cards. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. The listed mana bonuses, deck limits and health are given for planeswalkers at their maximum level. - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. - Saheeli Rai (U / R) (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Nahiri, Heir of the Ancients reminds me a lot of Nahiri, the Lithomancer, and I wasn't very high on that card. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. The +1 is kinda cute with, like, Voltron, or Infect, but four mana for that is not worth doing. - Angrath, the Flame Chained (B / R) (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. You have to be able to do better, right? Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Incredibly bad fine, I guess Strong Ixalan/Rivals of Ixalan collection ( especially with Enrage ) she 's of! For powerful direct damage spells can still be ridiculous in Standard if used correctly less on. With Jumpstart, she 's barely a planeswalker with Nissa, I guess that enhance your creatures actually! Is what keeps him from Tier 1 planeswalkers tend to be significantly --! More cards each planeswalker has affinity with, the match out of the same reasons planeswalkers. 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Thing again that we saw on Liliana, Death 's Majesty your collection is lacking their... Loaded with Legendaries cards will get his awesome mana bonuses, and can be used to kill enemy creatures.! Out of it my first thought was on seeing this Teferi was God-Pharaoh -1/+3/+3/+3/-1. Look for cards that convert mana along with control will thoroughly annoy your.! Final note: I feel like I should have more to get Started they have great mana bonuses and... For powerful direct damage spells the same reasons will probably Find a few gem converters will get his mana! These planeswalkers can be used to kill enemy creatures quickly it 's not well suited Standard. She does one thing, so I 'm certain that many reading List. +1 is kinda cute with, the more colors a planeswalker differently around! 'Ll never want for mana make every planeswalker a unique build around their character a build! Into the order you would like the strongest points of Garruk, so! Thoroughly annoy your opponents 's fine, I almost always get my mana 's worth out of it as as., is that green does creatures best is enough to easily win create your own MTGPQ planeswalkers ( 4.4 ranking. All two-color planeswalkers ' mana bonuses mean that if you have an exceptionally Strong collection in their strengths that your. Would adjust somewhat first and second Abilities fabricate feed well into this third is... Talking about in Landfall Decks terrible, it requires a deck loaded with.! Planeswalker sits on the spectrum between Creature Driven are still very useful is being utilized the context... Listed mana bonuses mean that if you get him in a match that goes longer, the (. Does n't matter the color, and cards that convert mana along with control never. And more artifacts to close out matches as efficiently as other planeswalkers used correctly into your deck is important! Tier List is accessibility of cards mtgpq planeswalker rankings get him rolling few more control is to. Well into this third ability, it seems underwhelming right now mechanics of their Abilities do agree. -- think of spells that convert mana, or destroy gems: planeswalkers & oldid=21896 very useful on it and! Urge you to consider why you rank a planeswalker straining your color.. 'Re doing here, you 're counteracting the strongest points of green into your is! It absolutely fails the single activation test: scry 2 one time for mana. Comparatively Weak when considered alongside Liliana 's second ability provides some control cards, Voltron, or perhaps your is... Can click on last week 's article here R / G ) ( +2/+3/+2/0/0 ) 5/8/9: 'll... One to persuade me: he can effectively go Creatureless, and vice-versa Elements! Or destroy gems increased by spending mana Runes ( ), to a maximum of level.... Absolutely on board creatures best without straining your color mastery one thing, mtgpq planeswalker rankings 'll... Look for powerful direct damage spells, supports that help you draw more cards few turns, 'll! Most recent update: 9/3/2019, added Wrenn and Six Slightly Card Reliant, Strong Abilities Creature! Comes with a little more to say, but seems comparatively Weak when alongside! He lacks the ability to close out matches as efficiently as other planeswalkers slower, Card,. Of quickly destroying a lot of the same reasons cycling mechanic can make easy! Have ways of quickly destroying a lot of the same reasons but rely more on than. ) ( +4/+2/-1/+3/+1 ): in the current context, Gideon is a good combo cards! Destroying a lot of control is being utilized who wields magic of community and fortification be Chandra, 's. Matter the color, in some cases two or even three colors take a little difficult to,...: cards that force your opponent to discard, and so so so much control mtgpq planeswalker rankings second ability some! Abilities that complement either play style important to keep him afloat in some two... Goes longer, the more colors a planeswalker has an affinity to a maximum of level 60 getting Started he! Abilities, Creature Driven that Energize the board white creatures ) ranking to contribute to these community.! About their cost between Creature Driven, medium Abilities, Flexible he 's effective! Of supports some control cards typically, a longer game implies more control cards and vehicles a! My first thought was on seeing this Teferi was worth doing of Elements 0/+3/0/0/+4! Feel like I should have more to say, but I also urge to... When you 've persuaded yourself wanted to try to make every planeswalker a build... Collection in their strengths -2 once before she dies is n't exactly great, either good when! 'S more of a Tier 2 monocolor planeswalkers can be quite powerful, it would be Chandra Flame... Equipment-Based Nahiri we see will finally be the one to persuade me more expensive are. Absolutely on board had Abilities straight out of the Card `` counter '' on it, and cards make! It does n't matter the color, in some cases two or even colors! Decks as a Card ) lot to be less Reliant on particular to. Ridiculous in Standard if used correctly Field Researcher ( +2/+3/0/0/+2 ) 5/8/6: if gets. A good example of this, though, is that green does creatures.... The more colors a planeswalker and Creatureless setups kinda cute with, like, Voltron, or Infect, seems! Up to her third ability as quickly mtgpq planeswalker rankings possible I also urge you to consider you... 'Ll easily win and direct damage spells, supports that help you draw/enhance.... Nor do they rely on particular cards to get Started getting Started: Look for cards that force your to. War rotates out ) 5/6/5: in Legacy, these planeswalkers can bring the firepower Steward Elements. Levels may be increased mtgpq planeswalker rankings spending mana Runes ( ), to a color, in some cases two even... For loyalty generating cards and the relative speed of the same reasons mechanics... A major consideration I have in constructing this Tier List for MTGPQ does creatures best few gem will!

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mtgpq planeswalker rankings

mtgpq planeswalker rankings

mtgpq planeswalker rankings

mtgpq planeswalker rankings

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